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Lenga Engine 0.4 — Animation Workflow and Inspector Improvements
Lenga Engine 0.4 is a workflow release. The focus here is not a brand-new rendering pipeline or a dramatic rewrite of the runtime. It is the day-to-day authoring experience: making animation setup less fragile, making inspector editing clearer, and cutting down the friction that slows teams down while building scenes.
DevlogBuilding the Component System: GameObjects, Components, and Behaviours
Lenga's component model is built around a simple idea: keep scene objects small, let focused components do one job well, and use PHP `Behaviour` scripts for gameplay glue. That is a much better fit for the kind of editor-driven workflow we want than a deep inheritance tree full of special-case object types.
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Making a Platformer in Lenga: Part 1 — Movement and Jumping
In this tutorial, we'll build a simple platformer controller using the systems Lenga already exposes cleanly today: `Behaviour` scripting, `Input`, `Rigidbody2D`, and grounded checks. By the end, you'll have a character that moves left and right, jumps with a configurable impulse, and can be tuned directly from the Inspector.
PhpWhy PHP 8.5? A Deep Dive into Scripting Language Choice
Choosing a scripting language for a game engine is deeply personal, and we knew some people would raise eyebrows at our choice of PHP 8.5. Here's why it's the right call for Lenga.
Devlog3D Progress Update: What's Working, What's Next
We've made real progress on 3D support, but the honest version is more modest than a flashy feature list. Lenga can already open 3D projects, render scenes with mesh and model components, and let you work with a 3D scene view in the editor. That foundation matters because it lets us validate the project model, camera flow, serialization, and authoring workflow before we promise a bigger 3D roadmap.