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Part 9 — Break bricks and score points
In this part, we will turn brick collisions into gameplay.
TutorialPart 8 — Build the brick field
In this part, we will add the bricks the player needs to break.
TutorialPart 7 — Handle out-of-bounds and lives
In this part, we will add the floor trigger and the first version of the level controller.
TutorialPart 6 — Launch and reset the ball
In this part, we will connect the ball to the paddle's launch signal.
TutorialPart 5 — Move the paddle with physics
In this part, we will add the paddle and make it respond to player input.
TutorialPart 4 — Add walls and colliders
In this part, we will add the first objects the ball can bounce against: the left, right, and top walls.
TutorialPart 3 — Create the ball
In this part, we will add the first playable object: the ball.
TutorialPart 2 — Load the game assets
In this part, we will review the project folders and import the assets used by Block Out.
TutorialIntroduction
This is a tutorial on how to make a 2D breakout game in Lenga. We will go through the process of creating a simple breakout game, where the player controls a paddle to bounce a ball and break bricks.
TutorialMaking a 2D breakout game in Lenga
In this tutorial series, we will build **Block Out**, a small 2D Breakout-style game in Lenga.
TutorialMaking a Platformer in Lenga: Part 1 — Movement and Jumping
In this tutorial, we'll build a simple platformer controller using the systems Lenga exposes cleanly: `Behaviour` scripting, `Input`, `Rigidbody2D`, and grounded checks. By the end, you'll have a character that moves left and right, jumps with a configurable impulse, and can be tuned directly from the Inspector.