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Devlog
Building the Component System: GameObjects, Components, and Behaviours
Lenga's component model is built around a simple idea: keep scene objects small, let focused components do one job well, and use PHP `Behaviour` scripts for gameplay glue. That is a much better fit for the kind of editor-driven workflow we want than a deep inheritance tree full of special-case object types.
Devlog3D Foundation in Lenga
Lenga opens 3D projects, renders scenes with mesh and model components, and gives you a dedicated 3D scene view in the editor. That foundation ties together project structure, camera flow, scene serialization, and authoring workflow inside the same engine model.