LATEST
Devlog
Building the Component System: GameObjects, Components, and Behaviours
Lenga's component model is built around a simple idea: keep scene objects small, let focused components do one job well, and use PHP `Behaviour` scripts for gameplay glue. That is a much better fit for the kind of editor-driven workflow we want than a deep inheritance tree full of special-case object types.
Devlog3D Progress Update: What's Working, What's Next
We've made real progress on 3D support, but the honest version is more modest than a flashy feature list. Lenga can already open 3D projects, render scenes with mesh and model components, and let you work with a 3D scene view in the editor. That foundation matters because it lets us validate the project model, camera flow, serialization, and authoring workflow before we promise a bigger 3D roadmap.